After I got over my brief “left out in the cold” moment (understandable that I was, since I had Evil Hat to be running, etc), I got pretty excited. Due to the whole NDA thing and whatnot that happens around many licenses, I’d had no clear idea this was coming (though I did piece together it was Marvel just the night before), but it turned out that many of the folks I knew did… because they had been brought on board as part of the design or editorial team for the game. So, back at the GenCon where Margaret Weis Productions announced that they’d gotten the Marvel license, I had an odd sensation. It is licensed for our use under the Creative Commons Attribution 3.0 Unported license. This work is based on Accidentally Designing Marvel’s Action Order System, written by Fred Hicks and describing a variation on a method originally devised by Leonard Balsera. The following attribution must be provided in your text, wherever you put your own copyright, in the same size as your copyright text: The content of this post is available under a Creative Commons Attribution Unported license. Other terms such as “popcorn initiative” have been floated, but are not preferred. The best “give credit where it’s due” name would be Balsera-Style Initiative. ![]() The best “neutral” name for it would be Elective Action Order. Toilet facilities have been centrally planned in the core, but to cater to on-floor executive needs, provision for additional toilets have been made within the tenancies.This initiative system has been given a number of different names since its introduction. The central core contains 2 sets of lift banks which keep waiting times to a minimum, also allowing a division of the core into exclusive domains relative the offices they serve. Double-height offices are provided on certain levels to cater to occupants who want a dramatic entry condition. A floor-to-floor height of 3.96m yields a generous clear interior height within the office. The building cladding module has also been chosen for its adaptability to office design. A simple modular planning grid has been adopted to allow the greatest flexibility to tenants in terms of internal planning and the selection of building systems. ![]() The floorplates, at less than 10m depth, are designed to maximise the use of daylight, reducing dependency on artificial lighting. This allows for great flexibility in the ways the office floors can be arranged and/or broken down.Īccess from the central lobby is direct and clear. The basis of the design is a simple core sandwiched between two office plates. ![]() A rooftop bar and terrace provide a fantastic venue for evening drinks, whilst a high-end restaurant serves as a most fitting venue for a meal with superb views over the city. A lobby café forms a compelling backdrop to the main entrance. In addition, the base and the top of the building are celebrated, both in form and function. Intelligent office planning systems are integrated into the basic structure of the building, allowing tenants to design their own office environments, while still adhering to a common design concept.Ģ Sky terraces break up the building massing, while offering double-height outdoor gardens as communal areas for the occupants. A custom-designed operable sunscreen ensures that the use of these areas is extended as light, rain and wind can be carefully tuned and filtered according to requirement. Double-height terraces provide a welcome outdoor space for offices to use. Sentinel is composed of a series of vertical elements, breaking down the massing into clearly legible components which help to accentuate the vertical elegance of the design. The vision of creating Pune’s premier office development required that practicality and adaptability were packaged in a compelling envelope. At over 70 metres in height, the building will be one of Pune’s tallest structures. ![]() Sentinel represents a synthesis of form, environment and function.
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